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《魔法门之英雄无敌7》1.2升级档更新内容介绍攻略(2)

编辑:瑞安网 来源:互联网 发表时间:2015-10-16 15:46 人气 | 查看所有评论

导语:[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing

  [Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.

  AI现在对远程单位有更高的威胁级别;

  [Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.

  AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;

  [Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.

  冒险地图上的ai思考时间加快;

  [Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.

  未初始化的部队进行寻路检查时游戏崩溃;

  [Fixed] An issue related to AI calculations for reachability which could result in a crash.

  AI计算地点是否可以到达时会导致游戏崩溃;

  [Fixed] A rare crash when interacting with a high-level town.

  进入高级别城镇会导致游戏崩溃;

  [Fixed] A crash during AI turn after a ship combat had been lost.

  AI输掉海战后,结束回合时会导致游戏崩溃;

  [Fixed] A rare crash with targeting spells outside the grid.

  法术目标在格子外会导致游戏崩溃;

  [Fixed] A crash with AI town threat sorting.

  AI城镇威胁排序会导致游戏崩溃;

  [Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.

  AI单位会出现奇怪的移动方式;

  [Fixed] AI skipping its turn when its first hero is in a shelter.

  AI的第一个英雄在庇护所内时会跳过自己的回合;

  存档读档,技能,其它

  存档读档,技能,其它 - Load/Save, Skills, Abilities, Various

  [Improvement] Added option to disable color coding of models in skirmishes.

  在遭遇战模式中增加了可以关闭"color of models"的选项。

  [Fixed] various issues regarding keybinding displays.

  快捷键显示的多种问题。

  [Improvement] Removed debug text from the Game Log.

  从游戏日志中去除了调试文本。

  [Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.

  没有卸下兵力的篷车可以正确显示在篷车驿站中。

  [Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.

  任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。

  [Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.

  可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。

  [Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.

  学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。

  [Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.

  使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。

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