《魔法门之英雄无敌7》1.2升级档更新内容介绍攻略
导语:魔法门之英雄无敌71.2升级档更新内容介绍攻略, 《魔法门之英雄无敌7》是一款回合制战略游戏。新作将提供一个细节更丰富的世界供玩家去探索和征服,还有一个更复杂的经济系统去掌握,更多传奇的怪物去面对。...
《魔法门之英雄无敌7》目前已经更新至1.2版,那么新版本具体更新了哪些内容?可能大家还不是很了解,下面带来玩家“EvilP”翻译分享的具体更新内容介绍,以供参考。
请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。
战役部分 - Campaign & Walkthrough
全部,General
[Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maPS/locations and should be fixed.
AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;
[Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.
同时完成两个任务会导致任务卡住,尤其是亡灵第二关;
学院第2关,Academy 2
[Fixed] An issue that the player can`t complete the map, after choosing the "fight again" option at the Jadwa encounter.
玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;
[Fixed] An issue with enemy AI hiding in the sanctuary.
AI英雄会一直躲在修道院导致任务无法完成;
学院第3关,Academy 3
[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.
使用副英雄进行最后一场战斗会导致任务无法完成;
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀伤之花会导致游戏出现bug;
[Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.
亚莎之泪并没有在藏宝图显示的位置上;
学院第4关,Academy 4
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀伤之花会导致游戏出现bug;
地牢第四关,Dungeon 4
[Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.
如果玩家在地表用方向键会导致光源突变;
圣堂2,Haven 2
[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.
任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束回合;
圣堂3,Haven 3
[Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
康拉德战胜谢尔盖导致任务无法继续;
[Fixed] There should now be a quest marker for the last step in Soul Quest quest.
Soul Quest最后一步没有任务标记;
[Fixed] There should now be quest markers for the State of Siege quest.
State of Siege最后一步没有任务标记;
[Improvements] Camera should now be focused on projectiles from triggered catapults.
改进:使用投石车时,视角会追随投掷物;
[Improvements] The narration should now play until the end when you find Biliashi.
改进:找到Biliashi后,叙事部分会继续播放;
[Improvements] The mines now become Neutral when you block those using catapults.
改进:玩家使用投石车困住矿井后,矿井会变为中立;
墓园2,Necropolis 2
[Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
玩家再完成其他目标前击败叛军ai会导致结局过场无法播放
墓园5,Necropolis 5
[Fixed] Samaariih castle cannot be accessed.
Samaariih城堡无法接触/进入;
森林1,Sylvan 1
[Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.
读盘后会导致无法进入新的船只;
森林3,Sylvan 3
[Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
spawning岛上船坞制造的船只无法进入;
最终1,Final 1
[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
重新开始和瓦亚隆的战斗会导致游戏崩溃;
[Fixed] The boat offered by Lasir resets after a Save/Load is performed
拉西尔提供的船只在读档后的问题;
最终2,Final 2
[Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;
[Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.
完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;
单关剧情,Skirmish/Scenario Maps
[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise
伊诗塔的誓约胜利条件有问题;
[Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
Bloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;
[Fixed] Some maps are showing Day 1 twice on the second day
有些地图显示第一天两次在第二天;
[Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
Dungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;
[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
Ice Demons地图,AI问题;
AI相关 - AI specific
AI相关 - AI specific
[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
AI过夜速度继续优化;
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