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《钢铁雄心4》通用修改事件指南(2)

编辑:瑞安网 来源:互联网 发表时间:2016-06-11 06:42 人气 | 查看所有评论

导语:修改工厂 (接下来是修改工厂,这个比较讨厌,本人的思路是先把所有民用工厂军用工厂和造船厂都删掉,然后按照军用:民用,3:1的比例在内陆造工厂,海岸领地全是造船厂,地块空格在8以上的造工厂,8以下不造) (

修改工厂

    (接下来是修改工厂,这个比较讨厌,本人的思路是先把所有民用工厂军用工厂和造船厂都删掉,然后按照军用:民用,3:1的比例在内陆造工厂,海岸领地全是造船厂,地块空格在8以上的造工厂,8以下不造)

    (删掉所有工厂)

    option = {

    name = "political.90.b"

    every_owned_state = {

    limit = {

    is_core_of = THIS

    }

    remove_building = {

    type = arms_factory

    level = 25

    }

    remove_building = {

    type = industrial_complex

    level = 25

    }

    remove_building = {

    type = dockyard

    level = 25

    }

    }

    }

    (size的数从大至小11,9,7这样的排列可以完美的填满,科技升满工厂空格×2,所以12块空格造24个工厂)

    option = {

    name = "political.90.c"

    #12 slots

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = dockyard

    size > 11

    }

    }

    add_building_construction = {

    type = dockyard

    level = 24

    instant_build = yes

    }

    }

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = arms_factory

    size > 11

    }

    }

    add_building_construction = {

    type = arms_factory

    level = 15

    instant_build = yes

    }

    add_building_construction = {

    type = industrial_complex

    level = 9

    instant_build = yes

    }

    }

    #10 slots

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = dockyard

    size > 9

    }

    }

    add_building_construction = {

    type = dockyard

    level = 20

    instant_build = yes

    }

    }

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = arms_factory

    size > 9

    }

    }

    add_building_construction = {

    type = arms_factory

    level = 15

    instant_build = yes

    }

    add_building_construction = {

    type = industrial_complex

    level = 5

    instant_build = yes

    }

    }

    #8 slots

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = dockyard

    size > 7

    }

    }

    add_building_construction = {

    type = dockyard

    level = 16

    instant_build = yes

    }

    }

    every_owned_state = {

    limit = {

    is_core_of = THIS

    free_building_slots = {

    building = arms_factory

    size > 7

    }

    }

    add_building_construction = {

    type = arms_factory

    level = 10

    instant_build = yes

    }

    add_building_construction = {

    type = industrial_complex

    level = 6

    instant_build = yes

    }

    }

    }

    }

    (上面的事件港口设施的没做,港口设施必须要用地块代码一个个加,弄不出通用的方法)

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