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《魔法门之英雄无敌7》1.3补丁更新内容介绍

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导语:魔法门之英雄无敌71.3补丁更新内容介绍, 《魔法门之英雄无敌7》是一款回合制战略游戏。新作将提供一个细节更丰富的世界供玩家去探索和征服,还有一个更复杂的经济系统去掌握,更多传奇的怪物去面对。...

  《魔法门之英雄无敌7》更新至1.3版,那么修改了那些内容呢?下面为大家带来玩家“hwposter”分享的《魔法门之英雄无敌7》1.3补丁更新内容介绍,一起来看看吧。

《魔法门之英雄无敌7》1.3补丁更新内容介绍

  一般 - General

  [Fixed] Minimap quest marker sometimes not disappearing after solving a quest

  修正有时候完成了任务小地图上的任务标记没有消失的问题;

  [Improved] Performance on combat map by optimizing GUI and adventure map processes

  优化GUI以改进战斗地图上的表现,改善冒险地图进程;

  [Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly

  阴影镜像和召唤生物的图标以及数量现在可以正确的显示了;

  [Improved] Memory usage by not loading unneccessary town screen textures and various icons

  不必要的城镇界面图片材质和图标导致的内存问题;

  [Improved] Updated hints during loading screens to fit with current functionalities

  更新载入界面的提示的文字信息到现在的版本的正确描述;

  多人游戏 - Multiplayer

  [Fixed] Several issues where the game goes out of sync during AIs turn

  修正一些AI回合时的同步问题;

  [Fixed] A crash for multiplayer when flee was used in combat

  修正一个多人游戏时战斗中逃跑导致的游戏崩溃问题;

  [Fixed] Game getting stuck in sim turns when attacking an army without units

  修正一个同步回合时攻击没有部队的英雄导致的游戏卡死问题;

  平衡 - Balancing

  [Improved] Increased celestial resurrection ability effect 50 ->250

  昊天使的复活数量从50提高到250点;

  [Improved] Increased base neutral growth rate 20% -> 30%

  野兵基础增长从20%提高至30%;

  [Improved] Sylvan Ranger class now has Grandmaster Destiny

  游侠现在可以学习终极天命;

  关卡设计 - Level Design

  学院2,Academy 2

  [Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World

  现在当莱拉穿越灵界最后一个平台之后会被指定;

  [Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest

  读取存档之后,玩家可以穿越挡路的岩石,从而导致任务无法继续;

  学院3,Academy 3

  [Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.

  存读档之后,玩家击败泰坦以后镜头会指向错误的地方;

  [Fixed] An issue in Academy map 3 with one army having a value of 0xp.

  地图上有一支部队的经验值为0;

  [Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town

  玩家在城门前时,敌人无法攻城;

  学院3,Academy 4

  [Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.

  地图开始时,从玩家手中移除玛剌刹的砍刀;

  [Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.

  对地图结束时的逻辑进行修改,以避免连续触发两次事件从而导致潜在的问题;

  [Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.

  调整最终幕的剧情,使法哈达之外的英雄也可以触发这段剧情;

  [Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.

  只有法哈达击败卡西姆才能够触发地图胜利;如果是副英雄击败敌人,则无法完成地图;

  圣堂2,Haven 2

  [Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all trooPS from Ymoril"-and therefore bug the Questflow

  读盘之后,玩家可以不完成任务就穿过关卡;

  [Fixed] The Armies in front of the Forts are now garrisoned in the Fort

  要塞前的军队现在正常的出现在要塞中;

  [Fixed] An area that was showing open on the minimap during the first Dialog is now closed

  第一段对话中有一个区域在小地图中显示是开放的,现在改为封闭的;

  [Improved] Defenders of Hammerfall and House Materia will now end their turns faster

  落锤镇守护者与构质学派的ai现在会更快地结束回合;

  圣堂4,Haven 4

  [Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.

  杉提瑞山脉上的所有者旗帜不对;

  [Fixed] A problem with one of the shipyards not being able to spawn a ship.

  有一个船坞没法造船;

  亡灵4,Necropolis 4

  [Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch

  在剧情开始之前,阻止玩家进入Watchers of Yagult,如果玩家载入存盘后已经被困在此区域内,现在放置了一个单项传送门可以让玩家的英雄传送出去;

  据点1,Stronghold 1

  [Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.

  玩家击败阿吉特之后,再次招募阿吉特不会导致跳过回合;

  [Improved] Weak of Storm got disabled to ensure player can win the last fight.

  去掉了风暴之周,以确保玩家可以赢得最后一战;

  [Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)

  属性会在正确的时间自动修正;

  [Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)

  删除两个过场中的错误音效;

  [Fixed] Amari has no creatures anymore

  阿玛里不再带着部队;

  [Fixed] A correct combat map was added to one of the bridges (where it was missing)

  加入了一个桥梁战斗地图;

  [Fixed] An issue where Ajit would not attack the player

  修正了阿吉特不会进攻玩家的问题;

  [Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame

  修正了读盘后玩家没法进入瀑布后区域的问题;

  据点3,Stronghold 3

  [Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back

  英雄大厅现在只提供5个英雄,以确保伊玛尼回归后,玩家不会有多于8个英雄;

  [Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed

  东边的巢穴现在会有正确的外观、名字,并且只提供特定的冠军单位;

  [Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace

  把龙炎火舌替换成龙牙项链;

  [Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)

  沙尘暴效果现在会在伊玛尼回归后正确地作用于进攻者;(对现有存档中的问题也进行了修正)

  [Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him

  探子在被发现之后,如果再次进入战场迷雾中,会自动揭示其位置;

  [Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame

  读盘之后,玩家和AI可以进入Ninakula;

  森林2,Sylvan 2

  [Fixed] Two floating Objects were placed properly

  两个海上物品目前放置在正确的位置上;

  [Improved] Disabled Week of Storm to ensure balance in the first fight

  取消风暴之周,以确保第一次战斗的平衡;

  森林2,Sylvan 3

  [Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable

  Between Shadris and Sorleth任务过场现在可以跳过;

  地牢2,Dungeon 2

  [Improved] One of the underground entrances is now more visible as it was quite hidden before

  其中一个地下城入口现在变得更显眼了;

  [Improved] Gossipmonger quest cinamatic tweaked to work properly

  Gossipmonger任务的镜头现在正常运作;

  终章1,Final 1

  [Improved] There is now minimap tracking for the "Peace Offering" quest

  小地图现在标记出Peace Offering任务的位置;

  [Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction

  如果玩家使用诺尔温完成Heart and Soul后,会在诺尔温转换阵营后继续选择该英雄;

  [Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest

  现在,如果玩家在完成Heart and Soul任务后选择回城,可以正常的完成该任务;

  终章1,Final 2

  [Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.

  Andras of Raven任务完成后,有一句对白错误;

  伊诗塔的承诺,Yeshtar`s Promise

  [Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)

  修正两个视角问题;(镜头穿过地下,宝箱穿过地下)

  [Fixed] A wrong soundfile was removed

  移除一个错误音效;

  [Fixed] The arena will now also give 10 Defense

  竞技场现在额外增加10防御;

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