《魔法门之英雄无敌7》1.3补丁更新内容介绍
导语:魔法门之英雄无敌71.3补丁更新内容介绍, 《魔法门之英雄无敌7》是一款回合制战略游戏。新作将提供一个细节更丰富的世界供玩家去探索和征服,还有一个更复杂的经济系统去掌握,更多传奇的怪物去面对。...
《魔法门之英雄无敌7》更新至1.3版,那么修改了那些内容呢?下面为大家带来玩家“hwposter”分享的《魔法门之英雄无敌7》1.3补丁更新内容介绍,一起来看看吧。
一般 - General
[Fixed] Minimap quest marker sometimes not disappearing after solving a quest
修正有时候完成了任务小地图上的任务标记没有消失的问题;
[Improved] Performance on combat map by optimizing GUI and adventure map processes
优化GUI以改进战斗地图上的表现,改善冒险地图进程;
[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly
阴影镜像和召唤生物的图标以及数量现在可以正确的显示了;
[Improved] Memory usage by not loading unneccessary town screen textures and various icons
不必要的城镇界面图片材质和图标导致的内存问题;
[Improved] Updated hints during loading screens to fit with current functionalities
更新载入界面的提示的文字信息到现在的版本的正确描述;
多人游戏 - Multiplayer
[Fixed] Several issues where the game goes out of sync during AIs turn
修正一些AI回合时的同步问题;
[Fixed] A crash for multiplayer when flee was used in combat
修正一个多人游戏时战斗中逃跑导致的游戏崩溃问题;
[Fixed] Game getting stuck in sim turns when attacking an army without units
修正一个同步回合时攻击没有部队的英雄导致的游戏卡死问题;
平衡 - Balancing
[Improved] Increased celestial resurrection ability effect 50 ->250
昊天使的复活数量从50提高到250点;
[Improved] Increased base neutral growth rate 20% -> 30%
野兵基础增长从20%提高至30%;
[Improved] Sylvan Ranger class now has Grandmaster Destiny
游侠现在可以学习终极天命;
关卡设计 - Level Design
学院2,Academy 2
[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World
现在当莱拉穿越灵界最后一个平台之后会被指定;
[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest
读取存档之后,玩家可以穿越挡路的岩石,从而导致任务无法继续;
学院3,Academy 3
[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.
存读档之后,玩家击败泰坦以后镜头会指向错误的地方;
[Fixed] An issue in Academy map 3 with one army having a value of 0xp.
地图上有一支部队的经验值为0;
[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town
玩家在城门前时,敌人无法攻城;
学院3,Academy 4
[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.
地图开始时,从玩家手中移除玛剌刹的砍刀;
[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.
对地图结束时的逻辑进行修改,以避免连续触发两次事件从而导致潜在的问题;
[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.
调整最终幕的剧情,使法哈达之外的英雄也可以触发这段剧情;
[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.
只有法哈达击败卡西姆才能够触发地图胜利;如果是副英雄击败敌人,则无法完成地图;
圣堂2,Haven 2
[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all trooPS from Ymoril"-and therefore bug the Questflow
读盘之后,玩家可以不完成任务就穿过关卡;
[Fixed] The Armies in front of the Forts are now garrisoned in the Fort
要塞前的军队现在正常的出现在要塞中;
[Fixed] An area that was showing open on the minimap during the first Dialog is now closed
第一段对话中有一个区域在小地图中显示是开放的,现在改为封闭的;
[Improved] Defenders of Hammerfall and House Materia will now end their turns faster
落锤镇守护者与构质学派的ai现在会更快地结束回合;
圣堂4,Haven 4
[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.
杉提瑞山脉上的所有者旗帜不对;
[Fixed] A problem with one of the shipyards not being able to spawn a ship.
有一个船坞没法造船;
亡灵4,Necropolis 4
[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch
在剧情开始之前,阻止玩家进入Watchers of Yagult,如果玩家载入存盘后已经被困在此区域内,现在放置了一个单项传送门可以让玩家的英雄传送出去;
据点1,Stronghold 1
[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.
玩家击败阿吉特之后,再次招募阿吉特不会导致跳过回合;
[Improved] Weak of Storm got disabled to ensure player can win the last fight.
去掉了风暴之周,以确保玩家可以赢得最后一战;
[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)
属性会在正确的时间自动修正;
[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)
删除两个过场中的错误音效;
[Fixed] Amari has no creatures anymore
阿玛里不再带着部队;
[Fixed] A correct combat map was added to one of the bridges (where it was missing)
加入了一个桥梁战斗地图;
[Fixed] An issue where Ajit would not attack the player
修正了阿吉特不会进攻玩家的问题;
[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame
修正了读盘后玩家没法进入瀑布后区域的问题;
据点3,Stronghold 3
[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back
英雄大厅现在只提供5个英雄,以确保伊玛尼回归后,玩家不会有多于8个英雄;
[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed
东边的巢穴现在会有正确的外观、名字,并且只提供特定的冠军单位;
[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace
把龙炎火舌替换成龙牙项链;
[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)
沙尘暴效果现在会在伊玛尼回归后正确地作用于进攻者;(对现有存档中的问题也进行了修正)
[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him
探子在被发现之后,如果再次进入战场迷雾中,会自动揭示其位置;
[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame
读盘之后,玩家和AI可以进入Ninakula;
森林2,Sylvan 2
[Fixed] Two floating Objects were placed properly
两个海上物品目前放置在正确的位置上;
[Improved] Disabled Week of Storm to ensure balance in the first fight
取消风暴之周,以确保第一次战斗的平衡;
森林2,Sylvan 3
[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable
Between Shadris and Sorleth任务过场现在可以跳过;
地牢2,Dungeon 2
[Improved] One of the underground entrances is now more visible as it was quite hidden before
其中一个地下城入口现在变得更显眼了;
[Improved] Gossipmonger quest cinamatic tweaked to work properly
Gossipmonger任务的镜头现在正常运作;
终章1,Final 1
[Improved] There is now minimap tracking for the "Peace Offering" quest
小地图现在标记出Peace Offering任务的位置;
[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction
如果玩家使用诺尔温完成Heart and Soul后,会在诺尔温转换阵营后继续选择该英雄;
[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest
现在,如果玩家在完成Heart and Soul任务后选择回城,可以正常的完成该任务;
终章1,Final 2
[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.
Andras of Raven任务完成后,有一句对白错误;
伊诗塔的承诺,Yeshtar`s Promise
[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)
修正两个视角问题;(镜头穿过地下,宝箱穿过地下)
[Fixed] A wrong soundfile was removed
移除一个错误音效;
[Fixed] The arena will now also give 10 Defense
竞技场现在额外增加10防御;
- 《魔法门之英雄无敌7》1.3版后老存档使用方法2015年10月29日
- 《魔法门之英雄无敌7》学院族全战役流程视频攻略2015年10月28日
- 《魔法门之英雄无敌7》英雄难度学院族全战役视频攻略2015年10月28日
- 《魔法门之英雄无敌7》军备学搭配推荐2015年10月28日
- 《魔法门之英雄无敌7》墓园族战役全关卡通关攻略2015年10月28日
- 《魔法门之英雄无敌7》9格刷兵方法技巧分享2015年10月28日
健康游戏忠告 抵制不良游戏,拒绝盗版游戏,注意自我保护,谨防上当受骗 适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活
- 作品版权归作者所有,如果无意中侵犯了您的版权,请来信告知,本站将在三个工作日内删除
- 提示:本站为防止低俗内容出现,用户发表的评论及上传游戏需本站审核后才能显示出来,谢谢