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《影子武士2》控制台作弊码指令一览(2)

编辑:瑞安网 来源:互联网 发表时间:2016-10-17 23:51 人气 | 查看所有评论

导语:r_draw_lights_angle_tube r_draw_lights_spot r_draw_lights_point r_draw_lights_particle r_draw_lights_trilight r_draw_translucents r_draw_translucents_gun r_draw_translucents_gun2 r_draw_opaques r_dra

  r_draw_lights_angle_tube

  r_draw_lights_spot

  r_draw_lights_point

  r_draw_lights_particle

  r_draw_lights_trilight

  r_draw_translucents

  r_draw_translucents_gun

  r_draw_translucents_gun2

  r_draw_opaques

  r_draw_forward_opaques

  r_draw_skybox

  r_draw_opaques_alphatest

  r_draw_weapon

  r_draw_decals

  r_draw_weather_decals

  r_draw_decals_skinned

  r_draw_decals_foliage

  r_draw_overlay

  r_draw_hud

  r_draw_hud_refraction

  r_draw_hud_console

  r_draw_flares

  r_draw_volumetric_flares

  r_draw_lens_flares

  r_lens_flares_blur_strength

  r_draw_animatix

  r_draw_animatix_debug_bg

  r_animatix_debug_bg_color

  r_animatix_debug_safe_region

  r_draw_flare_occlusion

  r_draw_water

  r_draw_outlines

  r_draw_foliage

  r_draw_weather

  r_draw_rain_splashes

  r_weather_particles_culling

  r_weather_particles_debug

  r_weather_particles_attach_to_cam

  r_draw_imposters

  r_draw_editor_coloring_overlay

  r_draw_tri_lights

  r_temporal_aa

  r_hud_blur

  r_refraction

  r_refraction_hud

  e_grid

  r_subsurface_scattering

  r_subsurface_scattering_scale

  r_ssao_max_radius

  r_ssao_distance_scale_bias

  r_ssao_constant_bias

  r_ssao_blur_depth_diff_mult

  r_ao_direct_lighting

  r_sleep_on_idle

  r_outlines_blur

  r_outlines_blur_speed

  r_outlines_blur_offset

  r_outlines_blur_scale

  r_keep_vanish

  r_vanish_heat_speed

  r_vanish_heat_offset

  r_vanish_heat_scale

  r_vanish_player_grad_scale

  r_vanish_enemy_grad_scale

  r_vanish_player_grad_speed

  r_vanish_enemy_grad_speed

  r_vanish_player_grad_range

  r_vanish_enemy_grad_range

  r_rage_enemy_grad_scale

  r_rage_enemy_grad_speed

  r_rage_enemy_grad_range

  r_vanish_ambient_low

  r_vanish_ambient_high

  r_scanner_enabled

  r_scanner_color

  r_scanner_width

  r_scanner_refraction

  r_scanner_local_falloff

  r_scanner_local_speed

  r_lighting_channels_debug_alpha

  r_local_shadow_atlas_debug

  r_local_shadow_atlas_prioritize_moving_lights

  r_local_shadow_atlas_time_in_cache

  r_local_shadow_atlas_game_updates_per_frame

  r_local_shadow_atlas_cutscene_updates_per_frame

  r_env_map_enable_generation

  r_env_map_debug_save_to_file

  r_env_map_debug_alpha

  r_env_map_debug_spheres

  r_env_map_debug_names

  r_env_map_debug_forward_capture_names

  r_env_map_gen_dist

  r_env_map_unstream_offset

  r_env_map_gen_wait_dist

  r_env_map_shadow_range

  r_env_map_blend_in_time

  r_gbuffer_toskvig

  r_gbuffer_clear_emissive_stencil

  r_fog_quality

  r_fog_volumes

  r_fog_volumes_afr_temporal_threshold_angle

  r_fog_local_lights

  r_event_query_sync

  r_xboxone_upscale

  r_console_perf_mip_clamp_region

  r_console_perf_z_clamp_region

  r_console_perf_aniso_treshold

  r_afr_sync_enabled

  r_nv_multi_res_flatten

  r_nv_multi_res_preset

  r_inventory_key_light_pitch

  r_inventory_key_light_yaw

  r_inventory_back_light_pitch

  r_inventory_back_light_yaw

  r_inventory_key_light_intensity

  r_inventory_back_light_intensity

  r_inventory_ambient_intensity

  r_debug_view

  r_debug_view_mesh_mode

  r_debug_view_billboards

  r_debug_view_wind_chunks

  r_debug_view_weather_shadow_map

  r_debug_adaptation

  r_debug_deferred_tri_light

  r_debug_min_inDex_num

  r_debug_max_index_num

  r_debug_break_on_error

  r_dummy_mem_usage

  r_debug_gbuffer_opaque_frag_num

  r_debug_terrain_LOD

  r_water_debug

  r_debug_disable_rt_sync

  r_dump_area_params

  r_debug_hdr_display_checker

  r_debug_hdr_display_disable

  r_debug_shader_time

  r_refraction_force_fs_copy

  r_rain_lock

  r_rain_enable

  r_weather_normal_mod_distance

  r_weather_normal_mod_falloff

  r_water_lock

  r_lights_cam_intersection_force

  r_shadows

  r_shadows_quality

  r_shadows_res_scale

  r_shadows_directional

  r_shadows_local

  r_shadows_spot

  r_shadows_point

  r_csm_z_near_offset

  r_csm_z_near_cull_offset

  r_csm_z_far_offset

  r_csm_cascade_split_0

  r_csm_cascade_split_1

  r_csm_cascade_split_2

  r_csm_cascade0_depth_bias_offset

  r_csm_cascade1_depth_bias_offset

  r_csm_cascade2_depth_bias_offset

  r_csm_cascade0_depth_bias_scale

  r_csm_cascade1_depth_bias_scale

  r_csm_cascade2_depth_bias_scale

  r_csm_cascade0_depth_bias_clamp

  r_csm_cascade1_depth_bias_clamp

  r_csm_cascade2_depth_bias_clamp

  r_csm_shadow_dist_mult

  r_weather_shadows_z_near_offset

  r_weather_shadows_z_far_offset

  r_weather_shadows_range

  r_weather_shadows_forward_offset

  r_weather_shadows_falloff_start

  r_shadows_local_depth_bias_offset

  r_shadows_local_depth_bias_scale

  r_shadows_local_depth_bias_clamp

  r_shadows_local_force_res

  r_dissolve_border_color

  r_dissolve_border_color_intensity

  r_dissolve_border_size

  r_dissolve_time

  r_lod_quality

  r_lod_foliage

  r_lod_dist_mult_camera

  r_lod_dist_mult_shadow_local

  r_lod_dist_mult_shadow_cascade

  r_lod_dist_mult_weather_shadows

  r_lod_screen_area_skinned_decal

  r_lod_dist_mult_env_map_gen

  r_lod_force

  r_lod_blend

  r_terrain_lod_bias

  r_outline_color_1

  r_outline_color_2

  r_outline_color_3

  r_outline_intensity_1

  r_outline_intensity_2

  r_outline_intensity_3

  r_outline_thickness

  r_outline_thickness_vanish

  r_outline_occluded_multiplier

  r_outline_occluded_separation

  r_vanish_outline_player

  r_vanish_outline_enemy

  r_vanish_outline_collectable

  r_vanish_outline_ally

  r_vanish_outline_quest

  r_vanish_blend_time

  p_particles

  p_particles_warmup_fps

  p_surface_velocity_enabled

  p_water_simulation_enabled

  p_show_water_simulation

  p_show_info

  p_show_transforms

  p_show_broadphase_messages

  p_show_player_info

  p_min_linear_damping

  p_min_angular_damping

  ai_lod

  p_slow_mo

  p_enable_dead_body_collision

  p_penetrations_enabled

  p_ragdoll_ease_action

  p_merging_enabled

  p_toolkit

  p_toolkit_dragging_force_multiplier

  p_vdb_enabled

  p_vdb_port

  p_slipping

  p_slipping_counter_tolerance

  p_character_push_limiter

  p_add_batch_max_size

  p_wind_multiplier

  p_impact_enabled

  p_impact_show

  p_impact_force_multiplier

  a_show_skeletons

  a_show_lookat

  a_show_ragdolls

  a_show_penetrations

  a_show_attachments

  a_ik_enabled

  a_parent_skeleton_mapping

  a_constraints_enabled

  a_tpose

  a_dangles

  a_show_lods

  a_lods_size_treshold

  a_show_blendtree_events

  a_show_envelopes

  a_trajectory_correction

  a_events_log

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