《影子武士2》控制台作弊码指令一览(2)
导语:r_draw_lights_angle_tube r_draw_lights_spot r_draw_lights_point r_draw_lights_particle r_draw_lights_trilight r_draw_translucents r_draw_translucents_gun r_draw_translucents_gun2 r_draw_opaques r_dra
r_draw_lights_angle_tube
r_draw_lights_spot
r_draw_lights_point
r_draw_lights_particle
r_draw_lights_trilight
r_draw_translucents
r_draw_translucents_gun
r_draw_translucents_gun2
r_draw_opaques
r_draw_forward_opaques
r_draw_skybox
r_draw_opaques_alphatest
r_draw_weapon
r_draw_decals
r_draw_weather_decals
r_draw_decals_skinned
r_draw_decals_foliage
r_draw_overlay
r_draw_hud
r_draw_hud_refraction
r_draw_hud_console
r_draw_flares
r_draw_volumetric_flares
r_draw_lens_flares
r_lens_flares_blur_strength
r_draw_animatix
r_draw_animatix_debug_bg
r_animatix_debug_bg_color
r_animatix_debug_safe_region
r_draw_flare_occlusion
r_draw_water
r_draw_outlines
r_draw_foliage
r_draw_weather
r_draw_rain_splashes
r_weather_particles_culling
r_weather_particles_debug
r_weather_particles_attach_to_cam
r_draw_imposters
r_draw_editor_coloring_overlay
r_draw_tri_lights
r_temporal_aa
r_hud_blur
r_refraction
r_refraction_hud
e_grid
r_subsurface_scattering
r_subsurface_scattering_scale
r_ssao_max_radius
r_ssao_distance_scale_bias
r_ssao_constant_bias
r_ssao_blur_depth_diff_mult
r_ao_direct_lighting
r_sleep_on_idle
r_outlines_blur
r_outlines_blur_speed
r_outlines_blur_offset
r_outlines_blur_scale
r_keep_vanish
r_vanish_heat_speed
r_vanish_heat_offset
r_vanish_heat_scale
r_vanish_player_grad_scale
r_vanish_enemy_grad_scale
r_vanish_player_grad_speed
r_vanish_enemy_grad_speed
r_vanish_player_grad_range
r_vanish_enemy_grad_range
r_rage_enemy_grad_scale
r_rage_enemy_grad_speed
r_rage_enemy_grad_range
r_vanish_ambient_low
r_vanish_ambient_high
r_scanner_enabled
r_scanner_color
r_scanner_width
r_scanner_refraction
r_scanner_local_falloff
r_scanner_local_speed
r_lighting_channels_debug_alpha
r_local_shadow_atlas_debug
r_local_shadow_atlas_prioritize_moving_lights
r_local_shadow_atlas_time_in_cache
r_local_shadow_atlas_game_updates_per_frame
r_local_shadow_atlas_cutscene_updates_per_frame
r_env_map_enable_generation
r_env_map_debug_save_to_file
r_env_map_debug_alpha
r_env_map_debug_spheres
r_env_map_debug_names
r_env_map_debug_forward_capture_names
r_env_map_gen_dist
r_env_map_unstream_offset
r_env_map_gen_wait_dist
r_env_map_shadow_range
r_env_map_blend_in_time
r_gbuffer_toskvig
r_gbuffer_clear_emissive_stencil
r_fog_quality
r_fog_volumes
r_fog_volumes_afr_temporal_threshold_angle
r_fog_local_lights
r_event_query_sync
r_xboxone_upscale
r_console_perf_mip_clamp_region
r_console_perf_z_clamp_region
r_console_perf_aniso_treshold
r_afr_sync_enabled
r_nv_multi_res_flatten
r_nv_multi_res_preset
r_inventory_key_light_pitch
r_inventory_key_light_yaw
r_inventory_back_light_pitch
r_inventory_back_light_yaw
r_inventory_key_light_intensity
r_inventory_back_light_intensity
r_inventory_ambient_intensity
r_debug_view
r_debug_view_mesh_mode
r_debug_view_billboards
r_debug_view_wind_chunks
r_debug_view_weather_shadow_map
r_debug_adaptation
r_debug_deferred_tri_light
r_debug_min_inDex_num
r_debug_max_index_num
r_debug_break_on_error
r_dummy_mem_usage
r_debug_gbuffer_opaque_frag_num
r_debug_terrain_LOD
r_water_debug
r_debug_disable_rt_sync
r_dump_area_params
r_debug_hdr_display_checker
r_debug_hdr_display_disable
r_debug_shader_time
r_refraction_force_fs_copy
r_rain_lock
r_rain_enable
r_weather_normal_mod_distance
r_weather_normal_mod_falloff
r_water_lock
r_lights_cam_intersection_force
r_shadows
r_shadows_quality
r_shadows_res_scale
r_shadows_directional
r_shadows_local
r_shadows_spot
r_shadows_point
r_csm_z_near_offset
r_csm_z_near_cull_offset
r_csm_z_far_offset
r_csm_cascade_split_0
r_csm_cascade_split_1
r_csm_cascade_split_2
r_csm_cascade0_depth_bias_offset
r_csm_cascade1_depth_bias_offset
r_csm_cascade2_depth_bias_offset
r_csm_cascade0_depth_bias_scale
r_csm_cascade1_depth_bias_scale
r_csm_cascade2_depth_bias_scale
r_csm_cascade0_depth_bias_clamp
r_csm_cascade1_depth_bias_clamp
r_csm_cascade2_depth_bias_clamp
r_csm_shadow_dist_mult
r_weather_shadows_z_near_offset
r_weather_shadows_z_far_offset
r_weather_shadows_range
r_weather_shadows_forward_offset
r_weather_shadows_falloff_start
r_shadows_local_depth_bias_offset
r_shadows_local_depth_bias_scale
r_shadows_local_depth_bias_clamp
r_shadows_local_force_res
r_dissolve_border_color
r_dissolve_border_color_intensity
r_dissolve_border_size
r_dissolve_time
r_lod_quality
r_lod_foliage
r_lod_dist_mult_camera
r_lod_dist_mult_shadow_local
r_lod_dist_mult_shadow_cascade
r_lod_dist_mult_weather_shadows
r_lod_screen_area_skinned_decal
r_lod_dist_mult_env_map_gen
r_lod_force
r_lod_blend
r_terrain_lod_bias
r_outline_color_1
r_outline_color_2
r_outline_color_3
r_outline_intensity_1
r_outline_intensity_2
r_outline_intensity_3
r_outline_thickness
r_outline_thickness_vanish
r_outline_occluded_multiplier
r_outline_occluded_separation
r_vanish_outline_player
r_vanish_outline_enemy
r_vanish_outline_collectable
r_vanish_outline_ally
r_vanish_outline_quest
r_vanish_blend_time
p_particles
p_particles_warmup_fps
p_surface_velocity_enabled
p_water_simulation_enabled
p_show_water_simulation
p_show_info
p_show_transforms
p_show_broadphase_messages
p_show_player_info
p_min_linear_damping
p_min_angular_damping
ai_lod
p_slow_mo
p_enable_dead_body_collision
p_penetrations_enabled
p_ragdoll_ease_action
p_merging_enabled
p_toolkit
p_toolkit_dragging_force_multiplier
p_vdb_enabled
p_vdb_port
p_slipping
p_slipping_counter_tolerance
p_character_push_limiter
p_add_batch_max_size
p_wind_multiplier
p_impact_enabled
p_impact_show
p_impact_force_multiplier
a_show_skeletons
a_show_lookat
a_show_ragdolls
a_show_penetrations
a_show_attachments
a_ik_enabled
a_parent_skeleton_mapping
a_constraints_enabled
a_tpose
a_dangles
a_show_lods
a_lods_size_treshold
a_show_blendtree_events
a_show_envelopes
a_trajectory_correction
a_events_log
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