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《影子武士2》控制台作弊码指令一览

编辑:瑞安网 来源:互联网 发表时间:2016-10-17 23:51 人气 | 查看所有评论

导语:影子武士2控制台作弊码指令一览, 《影子武士2》作为一款射击游戏,抛开了无谓的舒服,以斩杀和爆炸带给玩家最直观的爽快体验,在游戏中你无需顾虑任何事,一路杀一路射击就够了!...

  这里给大家带来了玩家整理的部分《影子武士2》控制台作弊码指令一览,一起看下吧。

《影子武士2》控制台作弊码指令一览

  具体如下:

  首先

  You can open console in shadow warrior 2 with ctrl+` (not ~). (这句看不懂就别往下看了,控制台都是英文,我也没一个个试)

  然后比较有用的一些代码

  s_allow_attack_as_use

  s_debug_sys_window

  s_fly_mode (飞行模式?)

  s_scripts_watchhog_enabled (看门猪是什么?)

  s_scripts_watchhog_timeout

  g_player_speed (奔跑速度?)

  g_player_speed_whenjump

  g_player_acceleration

  g_player_backward_ratio

  g_player_jumping_control_direction

  g_player_aircontrol

  g_player_move_actions_freq

  g_player_rotation_when_zooming

  g_player_onground_friction

  g_player_onground_force_multiplier

  g_player_inair_force_multiplier

  g_player_independent_reload

  g_player_inertia_range

  g_player_inertia_damping

  g_player_maxpitch

  g_player_time_between_dialogs

  g_player_t_inertia_damping

  g_player_bouncefix

  g_player_sword

  g_enable_checkpoints

  g_weapon_autochange_ammoout

  g_prevent_using_same_blocks

  s_loading_force_video

  g_level_tags

  g_infinite_ammo ( 无限弹药?)

  g_fall_never_kills

  下面是控制台列表

  a_hud_loading_image_

  a_hud_loading_image_arena_1_0_d

  ui_list_item_d

  ui_list_item_choice_top_d

  ui_list_item_choice_bottom_d

  ui_list_item_choice_middle_d

  ui_dialog_icon_%s_d

  ui_dialog_icon_bg2_d

  ui_dialog_icon_%s_d

  ai_set_on_ground

  ui_save_play_time_icon_d

  ui_save_difficulty_%d_d

  ui_menu_large_single_player_icon_d

  ui_menu_large_multi_player_icon_d

  r_saFe_region 1

  r_safe_region 0

  ui_difficulty_picture_%d_d

  ui_caption_left

  ui_extras_icon_movies_d

  ui_caption_right

  ui_extras_picture_movies_d

  ui_extras_icon_credits_d

  ui_extras_picture_credits_d

  ui_movies_picture_

  ui_extras_picture_artbook_d

  ui_extras_icon_artbook_d

  ui_extras_picture_movies_d

  ui_extras_icon_movies_d

  ui_extras_picture_credits_d

  ui_extras_icon_credits_d

  p_progress

  p_accepted

  ui_inventory_player_model

  ui_inventory_player_model

  ui_dialog_icon_%s_d

  ui_inventory_player_model

  ui_inventory_player_model

  ui_options_icon_game_d

  ui_options_picture_game_d

  ui_options_icon_pad_d

  ui_options_picture_pad_d

  ui_options_icon_video_d

  ui_options_picture_video_d

  ui_options_icon_controls_d

  ui_options_picture_controls_d

  ui_options_icon_audio_d

  ui_options_picture_audio_d

  ui_icon_

  ui_icon_

  ui_options_icon_multiplayer_d

  ui_options_picture_multiplayer_d

  ui_mp_avatar_bg_d

  n_kick

  s_demo

  r_sort

  r_farZ

  n_map

  r_fov

  r_vis

  r_ssao

  r_fog

  r_shader_list_save

  r_shader_list_load

  r_shader_make_default_cache

  n_imbad_clients

  s_time_multiplier

  p_debug_memory

  p_debug_ragdoll

  p_debug_world_snaPShot

  n_stop_server

  n_connect

  n_disconnect

  n_debug_send_reliable

  n_debug_send_unreliable

  n_debug_say

  n_request_games

  n_get_games

  r_weapon_fov

  r_menu_fov

  r_show_FPS

  r_show_camera_pos

  r_show_system_stats

  r_show_lod

  r_show_lod_info

  r_show_box

  r_show_box_mesh_static

  r_show_box_mesh_skinned

  r_show_box_terrain

  r_show_box_translucent

  r_show_box_particle

  r_show_box_light

  r_show_box_light_shadow

  r_show_box_flare

  r_show_box_lightning

  r_show_box_animatix

  r_show_box_animatix_chunks

  r_show_box_env_map

  r_show_box_global_env_map

  r_show_box_volume_decal

  r_show_box_decal

  r_show_flares

  r_show_shadow_casters

  r_show_shadow_casters_local

  r_show_basis

  r_show_env_maps

  r_show_fog_volumes

  r_show_volume_decals

  r_show_volume_ambients

  r_show_volume_lighting_channels

  r_show_lights

  a_lods

  r_show_lights_shadow

  r_show_lights_shadow_point

  r_show_lights_shadow_spot

  r_show_lights_particle

  r_show_particles_overdraw

  r_show_particles

  r_show_particles_spawn_area

  r_show_sim_particles

  r_show_grid

  r_show_agent_paths

  r_show_agent_personal_space

  r_show_agent_vel

  r_show_triggers

  r_show_flyer_zones

  r_show_safe_frame

  r_show_name

  r_show_name_light

  r_show_name_particle

  r_show_hole_capsules

  r_show_hole_collision

  r_show_shadow_capsules

  r_show_blockers

  r_show_editor_dangles

  r_fullscreen

  r_resolution_scale

  r_fullscreen_aspect

  r_fullscreen_modes

  r_fullscreen_refreshes

  r_fullscreen_monitor

  r_safe_region

  r_vsync

  r_tripple_buffering

  r_mip_lod_bias

  r_anisotropy

  r_shader_save_asm

  r_mip_cap

  r_texture_quality

  r_particle_quality

  r_particle_global_spawn_multiplier

  r_sort_mode

  r_max_prims

  r_min_prims

  r_dump_render_lists

  r_default_depth_bias_offset

  r_default_depth_bias_scale

  r_default_depth_bias_clamp

  r_wireframe

  r_wireframe_lights

  r_gamma

  r_merge_static_mesh_dips

  r_merge_skinned_mesh_dips

  r_decal_depth_offset

  r_decal_weapon_depth_offset

  r_decals_skinned_max_depth

  r_nearZ

  r_foliage_range_max_0

  r_foliage_range_max_1

  r_foliage_range_multiplier

  r_foliage_dissolve_distance

  r_foliage_dissolve_distance_z

  r_foliage_dissolve_distance_imposters

  r_foliage_show_boxes

  r_foliage_show_modifiers

  r_foliage_show_stats

  r_foliage_quality

  r_foliage_lock

  r_foliage_gather_extend

  r_foliage_use_cbuffer

  r_foliage_use_tiles

  r_foliage_imposters

  r_foliage_instance_culling

  r_foliage_cascade_num

  r_show_splits

  r_show_splits_color_scale

  r_show_subchunks

  r_depth_bounds

  r_hdr_display

  r_hdr_display_paper_white

  r_shader_debug_x

  r_shader_debug_y

  r_shader_debug_z

  r_shader_debug_w

  r_test_a

  r_test_b

  r_test_c

  r_test_d

  r_test_e

  r_material_mod_fire_emissive_max

  r_material_mod_fire_emissive_speed

  r_material_mod_acid_emissive_max

  r_material_mod_acid_emissive_speed

  r_material_mod_ice_emissive_max

  r_material_mod_ice_emissive_speed

  r_material_mod_electricity_emissive_max

  r_material_mod_electricity_emissive_speed

  r_material_transmitance_foliage

  r_material_transmitance_thinwall

  r_hit_proxy_test

  r_hit_proxy_scissor

  r_auto_res_reload

  r_async_io_file_sleep

  r_tex_streaming_enable

  r_tex_streaming_time_in_cache

  r_tex_streaming_in_range

  r_tex_streaming_debug

  r_tex_streaming_force_pool_size

  r_draw_cables

  r_draw_particles

  r_draw_mesh_particles

  r_draw_meshes

  r_draw_terrain

  r_draw_meshes_translucent

  r_draw_dyn_meshes

  r_draw_skinned_meshes

  r_draw_lights

  r_draw_lights_local

  r_draw_volume_decal

  r_draw_volume_ao

  r_draw_volume_lighting_channels

  r_draw_shadow_capsules

  r_draw_ambient

  r_draw_ambient_local

  r_draw_ambient_box

  r_draw_ambient_ellipsoid

  r_draw_ambient_convex

  r_draw_lights_directional

  r_draw_lights_directional_projector

  r_draw_lights_tube

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