层层恐惧本体+DLC全成就全收集攻略指南(3)
导语:导语:除了这里,之后也还会有拨打电话的机会,任意一处拨打都可以。 无所不知 / Omniscient(隐藏成就,未完成) Witnessed all outcomes 达成所有的结局。 在第6章结尾,画家最终完成作品,而你在流程中做出的选择
导语:除了这里,之后也还会有拨打电话的机会,任意一处拨打都可以。 无所不知 / Omniscient(隐藏成就,未完成) Witnessed all outcomes 达成所有的结局。 在第6章结尾,画家最终完成作品,而你在流程中做出的选择会塑造
除了这里,之后也还会有拨打电话的机会,任意一处拨打都可以。
无所不知 / Omniscient(隐藏成就,未完成)
Witnessed all outcomes
达成所有的结局。
在第6章结尾,画家最终完成作品,而你在流程中做出的选择会塑造出不同的画像,产生不同的结局。
游戏有3个结局:
1.循环结局(妻子画像)Neutral ending / Wife Portrait
2.自私结局(画家画像)Selfish ending / Self Portrait
3.家庭结局(母女画像)Regret ending / Wife-Child Portrait
社区讨论中,开发者对于游戏结局的触发规则,给出的解释如下:
引用自 Aspyr-Blair:
A few tips for those seeking the Layers
We've really enjoyed watching the community figure out on its own that Layers of Fear is in fact a game about Layers and has multiple endings depending on how you play the game. Many of you have figured out the mechanics, but for those of you that are having some frustration nailing a particular ending, we thought we would post a few tips.
The path out of insanity is a tricky one. The default ending will have you stuck in a loop of constant madness, however you can break this loop by focusing on one of two most precious aspects of the painter’s life: his family, or his work.
The game follows your every move and allocates a hidden point score based on your actions. The points you get vary from action to action. To achieve one of the concluding endings you will need to gather a fixed number of points from one path without exceeding the same number in the other path.
Gathering 2D and 3D items will bring you simultaneously closer to two different endings. There are two exceptions: the painted rats and the letters/photos from the wife, which respectively give points to only one of the conclusive endings:
Family ending – put the focus on interactions with the apparition and never strafe from danger or risk; look for items connected to your wife, but do not pick up those which connect to the painter’s passion. Seek out hidden rooms and look for findable items there.
Selfish ending – seek out artistic work; look closer at the paintings; always follow the rats; gather rat posters; avoid death at all costs.
The items that you can collect which are stored in the workshop count to the sum of your points on each playthrough on the same profile. Events, as in choosing the ‘correct’ path, or finding alternate ways to leave a room are the most decisive in terms of obtaining one of the concluding endings.
We should note that you need to be thorough. There are a lot of opportunities to get points, but you need to find almost all of them to trigger one of the concluding endings.
翻译起来大概这样:
引用自 WRX:
游戏的默认结局下,你会陷入一个疯狂的轮回,但是你可以通过把注意力转移到【家庭】和【工作】这两个重要的方面,来打破这个循环。
游戏会按照你的每一步,基于你的行为和选择分配相应的隐藏点数,隐藏点数会根据你的选择和行为产生变化,环环相扣。为了达成某一个结局,你需要为这个结局积累固定的隐藏点数,同时其他结局产生的点数不能超过它。
收集一些2D和3D物品会让你同时接近两个不同的结局。但是有两类物品是例外:鼠绘图和妻子的照片信件,它们只会分别给出其中一个结局:
1.家庭结局——把注意力放在与鬼魂的互动上并且不要去冒险;寻找和妻子有关的物品,但是不要去捡那些和画家强烈情绪相关联的物品;寻找隐藏的房间和隐藏的物品。
2.自私结局——寻找各种艺术作品;近距离的欣赏各种画像;总是跟随着老鼠;收集鼠绘图;不惜一切代价避免死亡。
每个存档的流程中,在画室中陈列的那些可收集物品会被加到你的总点数里,有一些事件像选择“正确”的道路、找到替代的路离开房间之类的行为,会对达成某一个结局产生决定性的影响。
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