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《FIFA 17》FIFA 17大师联赛及故事模式难度修改教程

编辑:瑞安网 来源:互联网 发表时间:2016-12-04 01:18 人气 | 查看所有评论

导语:FIFA 17FIFA 17大师联赛及故事模式难度修改教程, 《FIFA 17》是EA Sports所制作的一年一度的足球游戏大作,在全球都享有美誉,游戏本身的基础技术和核心内容并不会有本质的改变,但本作在保留游戏主要的机制...

   《FIFA 17》故事模式难度可以修改吗,今天小编给大家带来了FIFA 17大师联赛及故事模式修改教程,一起来看下吧。

《FIFA 17》FIFA 17大师联赛及故事模式难度修改教程

  一、 修改比赛,AI,控球,比赛节奏等

  修改游戏整体运行,请搜索 “ENABLE_PS3_MOVE=0”,这个数据往下的都是直接影响游戏

  ENABLE_PS3_MOVE=0 是否使用PS3版本的控球? 0=否 1=是 建议不要更改

  [SKILL_GAME_SELECTION] 【游戏技巧的改变】

  SKILL_CATEGORY_REUSE_THRESHOLD = 5 花样技术重复使用的极限=5

  GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5 横传球的比例=0.5 50%

  SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4 射门准确率=0.4 40%

  DRIBBLING_PERCENTAGE_THRESHOLD = 0.5 带球的比例=0.5 50%

  PENALTIES_PERCENTAGE_THRESHOLD = 0.5 点球的比例=0.5 50%

  FREE_KICKS_GAMES_THRESHOLD = 10 任意球

  LOB_PASS_GAMES_THRESHOLD = 10 长传球

  LOB_PASS_PERCENTAGE_THRESHOLD = 0.05

  CHIP_SHOT_GAMES_THRESHOLD = 10 调门

  CROSS_GAMES_THRESHOLD = 10 传中

  [PMA_DRILL_PRIORITY] PMA是啥?

  DRILL_ID_44 = 1

  DRILL_ID_48 = 1

  DEFAULT_PRIORITY = 40 带球难度=40 如果调低,带球会更容易,反之则会更难,对于AI和玩家同时适用

  动态难度调整

  [ADAPTIVE_DIFFICULTY] 是否启用动态难度调整? 1=是 0=否

  ENABLED = 1

  LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

  STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"

  STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"

  STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"

  STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"

  STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"

  STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"

  ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

  [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] 提升难度的条件:

  // Description: "User scores in first 5 minutes" 条件:玩家开场5分钟内取得领先

  // WHEN IF DO

  RULE1_PARAM1 = 5 // Minutes 可以更改的分钟 如果把5改成20,则是在20分钟内取得领先时,提高难度

  RULE1_OUTPUT = 0.25 难度增加25%

  // Description: "User scores in first 20 minutes" 条件:玩家在开场20分钟内取得领先

  // WHEN IF DO

  RULE2_PARAM1 = 20 // Minutes 可以更改的分钟

  RULE2_OUTPUT = 0.25 难度增加25%

  // Description: "Score >= 2 goal lead" 条件:玩家领先2球

  // WHEN IF DO

  RULE3_PARAM1 = 2 // Goal lead 可以更改领先的进球数, 例如3球

  RULE3_OUTPUT = 0.25 难度增加25%

  // Description: ">70% possession after at least 20 minutes" 条件:玩家至少20分钟内控球率达到70%

  // WHEN IF DO

  RULE4_PARAM1 = 70 // Possession percentage 可以修改的控球比例 例如改为65%

  RULE4_PARAM2 = 20 // Minutes 可以达到难度的时间, 例如改为30分钟

  RULE4_OUTPUT = 0.25 难度增加25%

  // Description: "More than 5 shots in first 30 minutes" 条件:玩家在30分钟内 射了AI至少5次

  // WHEN IF DO

  RULE5_PARAM1 = 5 // Shots 可以修改的射门次数

  RULE5_PARAM2 = 30 // Minutes 可以修改的时间

  RULE5_OUTPUT = 0.15 难度增加15%

  // Description: "More than 10 shots on target at any point" 条件:玩家在任何情况下射中了AI 10次

  // WHEN IF DO

  RULE6_PARAM1 = 10 // Shots on target 可以修改的射门次数

  RULE6_PARAM2 = 10 // Increments on PARAM1 可以修改超过10的倍数

  RULE6_OUTPUT = 0.1 每10次射中球门,难度增加10%

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