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《汤姆克兰西:全境封锁》1.3&DLC详细更新内容一览(3)

编辑:瑞安网 来源:互联网 发表时间:2016-06-29 10:48 人气 | 查看所有评论

导语:【UI调整】 1.显示武器基础伤害让玩家可以更方便的比较武器 2.武器配件与装备配件在物品栏中的区域合并在一起啦 3.新增了一个物品栏的区域来显示武器的皮肤 4.在大地图中增强了空投的可视性 【BUG修复】 注:由于较

【UI调整】

  1.显示武器基础伤害让玩家可以更方便的比较武器

  2.武器配件与装备配件在物品栏中的区域合并在一起啦

  3.新增了一个物品栏的区域来显示武器的皮肤

  4.在大地图中增强了空投的可视性

【BUG修复】

  注:由于较多,只翻译其中几个比较重要的,其他的我会以英文方式放出

  1.修复了有时4件掠夺套的流血不触发“造成流血时有几率使附近的敌人也流血”的天赋的BUG

  2.修复了“使用医疗包时会给附近的友军也恢复血量”天赋会给自己也恢复百分之40的血量的BUG(原来这是BUG一修复瞬间缩短暗区战斗时间)

  3.修复了使用防御大招时可以增加后退与携带物品时的移动速度的BUG(这是BUG。。。)

  4.修复了玩家在楼梯顶部放置智能掩体可以穿过对象的BUG

  5.修复了爆破子弹有时候可以伤害掩体后方的玩家的BUG

  剩下的待会用英文形式放出

【PC版调整】

  1.优化了选择消耗品与手雷的界面(可以更方便地选择消耗品与手雷了)

  2.新增了一个新的按键绑定自我释放技能(例子:过量治疗只按一下的效果,支持平台往自己脚下放之类的)

  3.玩家杀死其他玩家时将在本地聊天框中显示(包括玩家名字)

  4.增加了黑名单的容量,and old entries are now pushed off the end of the list (removed).(不是很懂你们PC,谁翻译一下吧= =)

  5.修复了HVT商人的UI提示

  6.修复了有时鼠标滚轮将不能操控装备插件列表的BUG

  7.Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.(求翻译-。-不是很懂你们PC)

  8.Tobii eye-tracking: 分开了 Aim-At-Gaze 和 Cover-At-Gaze 选项.

【具体BUG修复】【英文版】

  Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.

  Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.

  Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.

  Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.

  Fixed a bug where the The Operation ISAC timer was showing the incorrect time.

  Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.

  Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.

  Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.

  Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.

  Fixed a bug where Pulse would sometimes not detect NPCs in range.

  Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.

  Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.

  Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.

  Fixed Supply Drop notifications and mission tracker inconsistencies.

  Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.

  Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.

  Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.

  Fixed VoIP chat causing lag and freezes in the Dark Zone.

  Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.

  Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.

  Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.

  Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.

  Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.

  Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.

  Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.

  Fixed an FPS issue during the explosion sequence in Napalm Production Site.

  Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.

  Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.

  Fixed several character collision issues in Precinct Siege mission in Brooklyn.

  Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.

  Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.

  Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.

  Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ-04.

  Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.

  Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.

  Fixed a bug that would sometimes cause numbers to be rounded incorrectly.

  Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration.

  Fixed a bug where ending reload animations would not play.

  Fixed a bug where the player would be stuck in the blind fire position for too long.

  Fixed a bug where player would see the fall damage warning on non-movement interactions.

  Fixed the color of vanity loot drops when viewed in the game world from afar.

  Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.

  Fixed several subtitle localization issues for interactions with JTF patrols.

  Fixed a bug where friends were not visible on the megamap when not grouped.

  Fixed a rare issue where the mission UI would disappear following a mission failure.

  Minor text corrections for a few items in the in-game store.

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